s="lines-num lines-num-old"> 2291
            item[3] && recognizer.requireFailure(item[3]);
2292
        }, this);
2293
    }
2302 2294

2303
        // Options that need a little more setup
2304
        if (options.touchAction) {
2305
            this.touchAction.update();
2306
        }
2307
        if (options.inputTarget) {
2308
            // Clean up existing event listeners and reinitialize
2309
            this.input.destroy();
2310
            this.input.target = options.inputTarget;
2311
            this.input.init();
2312
        }
2313
        return this;
2314
    },
2295
    Manager.prototype = {
2296
        /**
2297
         * set options
2298
         * @param {Object} options
2299
         * @returns {Manager}
2300
         */
2301
        set: function(options) {
2302
            assign(this.options, options);
2315 2303

2316
    /**
2317
     * stop recognizing for this session.
2318
     * This session will be discarded, when a new [input]start event is fired.
2319
     * When forced, the recognizer cycle is stopped immediately.
2320
     * @param {Boolean} [force]
2321
     */
2322
    stop: function(force) {
2323
        this.session.stopped = force ? FORCED_STOP : STOP;
2324
    },
2304
            // Options that need a little more setup
2305
            if (options.touchAction) {
2306
                this.touchAction.update();
2307
            }
2308
            if (options.inputTarget) {
2309
                // Clean up existing event listeners and reinitialize
2310
                this.input.destroy();
2311
                this.input.target = options.inputTarget;
2312
                this.input.init();
2313
            }
2314
            return this;
2315
        },
2325 2316

2326
    /**
2327
     * run the recognizers!
2328
     * called by the inputHandler function on every movement of the pointers (touches)
2329
     * it walks through all the recognizers and tries to detect the gesture that is being made
2330
     * @param {Object} inputData
2331
     */
2332
    recognize: function(inputData) {
2333
        var session = this.session;
2334
        if (session.stopped) {
2335
            return;
2336
        }
2317
        /**
2318
         * stop recognizing for this session.
2319
         * This session will be discarded, when a new [input]start event is fired.
2320
         * When forced, the recognizer cycle is stopped immediately.
2321
         * @param {Boolean} [force]
2322
         */
2323
        stop: function(force) {
2324
            this.session.stopped = force ? FORCED_STOP : STOP;
2325
        },
2337 2326

2338
        // run the touch-action polyfill
2339
        this.touchAction.preventDefaults(inputData);
2327
        /**
2328
         * run the recognizers!
2329
         * called by the inputHandler function on every movement of the pointers (touches)
2330
         * it walks through all the recognizers and tries to detect the gesture that is being made
2331
         * @param {Object} inputData
2332
         */
2333
        recognize: function(inputData) {
2334
            var session = this.session;
2335
            if (session.stopped) {
2336
                return;
2337
            }
2340 2338

2341
        var recognizer;
2342
        var recognizers = this.recognizers;
2339
            // run the touch-action polyfill
2340
            this.touchAction.preventDefaults(inputData);
2343 2341

2344
        // this holds the recognizer that is being recognized.
2345
        // so the recognizer's state needs to be BEGAN, CHANGED, ENDED or RECOGNIZED
2346
        // if no recognizer is detecting a thing, it is set to `null`
2347
        var curRecognizer = session.curRecognizer;
2342
            var recognizer;
2343
            var recognizers = this.recognizers;
2348 2344

2349
        // reset when the last recognizer is recognized
2350
        // or when we're in a new session
2351
        if (!curRecognizer || (curRecognizer && curRecognizer.state & STATE_RECOGNIZED)) {
2352
            curRecognizer = session.curRecognizer = null;
2353
        }
2345
            // this holds the recognizer that is being recognized.
2346
            // so the recognizer's state needs to be BEGAN, CHANGED, ENDED or RECOGNIZED
2347
            // if no recognizer is detecting a thing, it is set to `null`
2348
            var curRecognizer = session.curRecognizer;
2354 2349

2355
        var i = 0;
2356
        while (i < recognizers.length) {
2357
            recognizer = recognizers[i];
2358

2359
            // find out if we are allowed try to recognize the input for this one.
2360
            // 1.   allow if the session is NOT forced stopped (see the .stop() method)
2361
            // 2.   allow if we still haven't recognized a gesture in this session, or the this recognizer is the one
2362
            //      that is being recognized.
2363
            // 3.   allow if the recognizer is allowed to run simultaneous with the current recognized recognizer.
2364
            //      this can be setup with the `recognizeWith()` method on the recognizer.
2365
            if (session.stopped !== FORCED_STOP && ( // 1
2366
                    !curRecognizer || recognizer == curRecognizer || // 2
2367
                    recognizer.canRecognizeWith(curRecognizer))) { // 3
2368
                recognizer.recognize(inputData);
2369
            } else {
2370
                recognizer.reset();
2350
            // reset when the last recognizer is recognized
2351
            // or when we're in a new session
2352
            if (!curRecognizer || (curRecognizer && curRecognizer.state & STATE_RECOGNIZED)) {
2353
                curRecognizer = session.curRecognizer = null;
2371 2354
            }
2372 2355

2373
            // if the recognizer has been recognizing the input as a valid gesture, we want to store this one as the
2374
            // current active recognizer. but only if we don't already have an active recognizer
2375
            if (!curRecognizer && recognizer.state & (STATE_BEGAN | STATE_CHANGED | STATE_ENDED)) {
2376
                curRecognizer = session.curRecognizer = recognizer;
2356
            var i = 0;
2357
            while (i < recognizers.length) {
2358
                recognizer = recognizers[i];
2359

2360
                // find out if we are allowed try to recognize the input for this one.
2361
                // 1.   allow if the session is NOT forced stopped (see the .stop() method)
2362
                // 2.   allow if we still haven't recognized a gesture in this session, or the this recognizer is the one
2363
                //      that is being recognized.
2364
                // 3.   allow if the recognizer is allowed to run simultaneous with the current recognized recognizer.
2365
                //      this can be setup with the `recognizeWith()` method on the s can be setup with the `recognizeWith()` method on the recognizer.
2366
                if (session.stopped !== FORCED_STOP && ( // 1
2367
                  !curRecognizer || recognizer == curRecognizer || // 2
2368
                  recognizer.canRecognizeWith(curRecognizer))) { // 3
2369
                    recognizer.recognize(inputData);
2370
                } else {
2371
                    recognizer.reset();
2372
                }
2373

2374
                // if the recognizer has been recognizing the input as a valid gesture, we want to store this one as the
2375
                // current active recognizer. but only if we don't already have an active recognizer
2376
                if (!curRecognizer && recognizer.state & (STATE_BEGAN | STATE_CHANGED | STATE_ENDED)) {
2377
                    curRecognizer = session.curRecognizer = recognizer;
2378
                }
2379
                i++;
2377 2380
            }
2378
            i++;
2379
        }
2380
    },
2381
        },
2381 2382

2382
    /**
2383
     * get a recognizer by its event name.
2384
     * @param {Recognizer|String} recognizer
2385
     * @returns {Recognizer|Null}
2386
     */
2387
    get: function(recognizer) {
2388
        if (recognizer instanceof Recognizer) {
2383
        /**
2384
         * get a recognizer by its event name.
2385
         * @param {Recognizer|String} recognizer
2386
         * @returns {Recognizer|Null}
2387
         */
2388
        get: function(recognizer) {
2389
            if (recognizer instanceof Recognizer) {
2390
                return recognizer;
2391
            }
2392

2393
            var recognizers = this.recognizers;
2394
            for (var i = 0; i < recognizers.length; i++) {
2395
                if (recognizers[i].options.event == recognizer) {
2396
                    return recognizers[i];
2397
                }
2398
            }
2399
            return null;
2400
        },
2401

2402
        /**
2403
         * add a recognizer to the manager
2404
         * existing recognizers with the same event name will be removed
2405
         * @param {Recognizer} recognizer
2406
         * @returns {Recognizer|Manager}
2407
         */
2408
        add: function(recognizer) {
2409
            if (invokeArrayArg(recognizer, 'add', this)) {
2410
                return this;
2411
            }
2412

2413
            // remove existing
2414
            var existing = this.get(recognizer.options.event);
2415
            if (existing) {
2416
                this.remove(existing);
2417
            }
2418

2419
            this.recognizers.push(recognizer);
2420
            recognizer.manager = this;
2421

2422
            this.touchAction.update();
2389 2423
            return recognizer;
2390
        }
2424
        },
2391 2425

2392
        var recognizers = this.recognizers;
2393
        for (var i = 0; i < recognizers.length; i++) {
2394
            if (recognizers[i].options.event == recognizer) {
2395
                return recognizers[i];
2426
        /**
2427
         * remove a recognizer by name or instance
2428
         * @param {Recognizer|String} recognizer
2429
         * @returns {Manager}
2430
         */
2431
        remove: function(recognizer) {
2432
            if (invokeArrayArg(recognizer, 'remove', this)) {
2433
                return this;
2434
            }
2435

2436
            recognizer = this.get(recognizer);
2437

2438
            // let's make sure this recognizer exists
2439
            if (recognizer) {
2440
                var recognizers = this.recognizers;
2441
                var index = inArray(recognizers, recognizer);
2442

2443
                if (index !== -1) {
2444
                    recognizers.splice(index, 1);
2445
                    this.touchAction.update();
2446
                }
2396 2447
            }
2397
        }
2398
        return null;
2399
    },
2400 2448

2401
    /**
2402
     * add a recognizer to the manager
2403
     * existing recognizers with the same event name will be removed
2404
     * @param {Recognizer} recognizer
2405
     * @returns {Recognizer|Manager}
2406
     */
2407
    add: function(recognizer) {
2408
        if (invokeArrayArg(recognizer, 'add', this)) {
2409 2449
            return this;
2410
        }
2450
        },
2411 2451

2412
        // remove existing
2413
        var existing = this.get(recognizer.options.event);
2414
        if (existing) {
2415
            this.remove(existing);
2416
        }
2452
        /**
2453
         * bind event
2454
         * @param {String} events
2455
         * @param {Function} handler
2456
         * @returns {EventEmitter} this
2457
         */
2458
        on: function(events, handler) {
2459
            if (events === undefinedVar) {
2460
                return;
2461
            }
2462
            if (handler === undefinedVar) {
2463
                return;
2464
            }
2417 2465

2418
        this.recognizers.push(recognizer);
2419
        recognizer.manager = this;
2466
            var handlers = this.handlers;
2467
            each(splitStr(events), function(event) {
2468
                handlers[event] = handlers[event] || [];
2469
                handlers[event].push(handler);
2470
            });
2471
            return this;
2472
        },
2420 2473

2421
        this.touchAction.update();
2422
        return recognizer;
2423
    },
2474
        /**
2475
         * unbind event, leave emit blank to remove all handlers
2476
         * @param {String} events
2477
         * @param {Function} [handler]
2478
         * @returns {EventEmitter} this
2479
         */
2480
        off: function(events, handler) {
2481
            if (events === undefinedVar) {
2482
                return;
2483
            }
2424 2484

2425
    /**
2426
     * remove a recognizer by name or instance
2427
     * @param {Recognizer|String} recognizer
2428
     * @returns {Manager}
2429
     */
2430
    remove: function(recognizer) {
2431
        if (invokeArrayArg(recognizer, 'remove', this)) {
2485
            var handlers = this.handlers;
2486
            each(splitStr(events), function(event) {
2487
                if (!handler) {
2488
                    delete handlers[event];
2489
                } else {
2490
                    handlers[event] && handlers[event].splice(inArray(handlers[event], handler), 1);
2491
                }
2492
            });
2432 2493
            return this;
2433
        }
2494
        },
2434 2495

2435
        recognizer = this.get(recognizer);
2496
        /**
2497
         * emit event to the listeners
2498
         * @param {String} event
2499
         * @param {Object} data
2500
         */
2501
        emit: function(event, data) {
2502
            // we also want to trigger dom events
2503
            if (this.options.domEvents) {
2504
                triggerDomEvent(event, data);
2505
            }
2436 2506

2437
        // let's make sure this recognizer exists
2438
        if (recognizer) {
2439
            var recognizers = this.recognizers;
2440
            var index = inArray(recognizers, recognizer);
2507
            // no handlers, so skip it all
2508
            var handlers = this.handlers[event] && this.handlers[event].slice();
2509
            if (!handlers || !handlers.length) {
2510
                return;
2511
            }
2441 2512

2442
            if (index !== -1) {
2443
                recognizers.splice(index, 1);
2444
                this.touchAction.update();
2513
            data.type = event;
2514
            data.preventDefault = function() {
2515
                data.srcEvent.preventDefault();
2516
            };
2517

2518
            var i = 0;
2519
            while (i < handlers.length) {
2520
                handlers[i](data);
2521
                i++;
2445 2522
            }
2446
        }
2523
        },
2447 2524

2448
        return this;
2449
    },
2525
        /**
2526
         * destroy the manager and unbinds all events
2527
         * it doesn't unbind dom events, that is the user own responsibility
2528
         */
2529
        destroy: function() {
2530
            this.element && toggleCssProps(this, false);
2450 2531

2451
    /**
2452
     * bind event
2453
     * @param {String} events
2454
     * @param {Function} handler
2455
     * @returns {EventEmitter} this
2456
     */
2457
    on: function(events, handler) {
2458
        if (events === undefined) {
2459
            return;
2460
        }
2461
        if (handler === undefined) {
2462
            return;
2532
            this.handlers = {};
2533
            this.session = {};
2534
            this.input.destroy();
2535
            this.element = null;
2463 2536
        }
2464

2465
        var handlers = this.handlers;
2466
        each(splitStr(events), function(event) {
2467
            handlers[event] = handlers[event] || [];
2468
            handlers[event].push(handler);
2469
        });
2470
        return this;
2471
    },
2537
    };
2472 2538

2473 2539
    /**
2474
     * unbind event, leave emit blank to remove all handlers
2475
     * @param {String} events
2476
     * @param {Function} [handler]
2477
     * @returns {EventEmitter} this
2540
     * add/remove the css properties as defined in manager.options.cssProps
2541
     * @param {Manager} manager
2542
     * @param {Boolean} add
2478 2543
     */
2479
    off: function(events, handler) {
2480
        if (events === undefined) {
2544
    function toggleCssProps(manager, add) {
2545
        var element = manager.element;
2546
        if (!element.style) {
2481 2547
            return;
2482 2548
        }
2483

2484
        var handlers = this.handlers;
2485
        each(splitStr(events), function(event) {
2486
            if (!handler) {
2487
                delete handlers[event];
2549
        var prop;
2550
        each(manager.options.cssProps, function(value, name) {
2551
            prop = prefixed(element.style, name);
2552
            if (add) {
2553
                manager.oldCssProps[prop] = element.style[prop];
2554
                element.style[prop] = value;
2488 2555
            } else {
2489
                handlers[event] && handlers[event].splice(inArray(handlers[event], handler), 1);
2556
                element.style[prop] = manager.oldCssProps[prop] || '';
2490 2557
            }
2491 2558
        });
2492
        return this;
2493
    },
2559
        if (!add) {
2560
            manager.oldCssProps = {};
2561
        }
2562
    }
2494 2563

2495 2564
    /**
2496
     * emit event to the listeners
2565
     * trigger dom event
2497 2566
     * @param {String} event
2498 2567
     * @param {Object} data
2499 2568
     */
2500
    emit: function(event, data) {
2501
        // we also want to trigger dom events
2502
        if (this.options.domEvents) {
2503
            triggerDomEvent(event, data);
2504
        }
2505

2506
        // no handlers, so skip it all
2507
        var handlers = this.handlers[event] && this.handlers[event].slice();
2508
        if (!handlers || !handlers.length) {
2509
            return;
2510
        }
2511

2512
        data.type = event;
2513
        data.preventDefault = function() {
2514
            data.srcEvent.preventDefault();
2515
        };
2516

2517
        var i = 0;
2518
        while (i < handlers.length) {
2519
            handlers[i](data);
2520
            i++;
2521
        }
2522
    },
2523

2524
    /**
2525
     * destroy the manager and unbinds all events
2526
     * it doesn't unbind dom events, that is the user own responsibility
2527
     */
2528
    destroy: function() {
2529
        this.element && toggleCssProps(this, false);
2569
    function triggerDomEvent(event, data) {
2570
        var gestureEvent = document.createEvent('Event');
2571
        gestureEvent.initEvent(event, true, true);
2572
        gestureEvent.gesture = data;
2573
        data.target.dispatchEvent(gestureEvent);
2574
    }
2530 2575

2531
        this.handlers = {};
2532
        this.session = {};
2533
        this.input.destroy();
2534
        this.element = null;
2535
    }
2536
};
2537

2538
/**
2539
 * add/remove the css properties as defined in manager.options.cssProps
2540
 * @param {Manager} manager
2541
 * @param {Boolean} add
2542
 */
2543
function toggleCssProps(manager, add) {
2544
    var element = manager.element;
2545
    if (!element.style) {
2546
        return;
2547
    }
2548
    var prop;
2549
    each(manager.options.cssProps, function(value, name) {
2550
        prop = prefixed(element.style, name);
2551
        if (add) {
2552
            manager.oldCssProps[prop] = element.style[prop];
2553
            element.style[prop] = value;
2554
        } else {
2555
            element.style[prop] = manager.oldCssProps[prop] || '';
2556
        }
2576
    assign(Hammer, {
2577
        INPUT_START: INPUT_START,
2578
        INPUT_MOVE: INPUT_MOVE,
2579
        INPUT_END: INPUT_END,
2580
        INPUT_CANCEL: INPUT_CANCEL,
2581

2582
        STATE_POSSIBLE: STATE_POSSIBLE,
2583
        STATE_BEGAN: STATE_BEGAN,
2584
        STATE_CHANGED: STATE_CHANGED,
2585
        STATE_ENDED: STATE_ENDED,
2586
        STATE_RECOGNIZED: STATE_RECOGNIZED,
2587
        STATE_CANCELLED: STATE_CANCELLED,
2588
        STATE_FAILED: STATE_FAILED,
2589

2590
        DIRECTION_NONE: DIRECTION_NONE,
2591
        DIRECTION_LEFT: DIRECTION_LEFT,
2592
        DIRECTION_RIGHT: DIRECTION_RIGHT,
2593
        DIRECTION_UP: DIRECTION_UP,
2594
        DIRECTION_DOWN: DIRECTION_DOWN,
2595
        DIRECTION_HORIZONTAL: DIRECTION_HORIZONTAL,
2596
        DIRECTION_VERTICAL: DIRECTION_VERTICAL,
2597
        DIRECTION_ALL: DIRECTION_ALL,
2598

2599
        Manager: Manager,
2600
        Input: Input,
2601
        TouchAction: TouchAction,
2602

2603
        TouchInput: TouchInput,
2604
        MouseInput: MouseInput,
2605
        PointerEventInput: PointerEventInput,
2606
        TouchMouseInput: TouchMouseInput,
2607
        SingleTouchInput: SingleTouchInput,
2608

2609
        Recognizer: Recognizer,
2610
        AttrRecognizer: AttrRecognizer,
2611
        Tap: TapRecognizer,
2612
        Pan: PanRecognizer,
2613
        Swipe: SwipeRecognizer,
2614
        Pinch: PinchRecognizer,
2615
        Rotate: RotateRecognizer,
2616
        Press: PressRecognizer,
2617

2618
        on: addEventListeners,
2619
        off: removeEventListeners,
2620
        each: each,
2621
        merge: merge,
2622
        extend: extend,
2623
        assign: assign,
2624
        inherit: inherit,
2625
        bindFn: bindFn,
2626
        prefixed: prefixed
2557 2627
    });
2558
    if (!add) {
2559
        manager.oldCssProps = {};
2560
    }
2561
}
2562

2563
/**
2564
 * trigger dom event
2565
 * @param {String} event
2566
 * @param {Object} data
2567
 */
2568
function triggerDomEvent(event, data) {
2569
    var gestureEvent = document.createEvent('Event');
2570
    gestureEvent.initEvent(event, true, true);
2571
    gestureEvent.gesture = data;
2572
    data.target.dispatchEvent(gestureEvent);
2573
}
2574

2575
assign(Hammer, {
2576
    INPUT_START: INPUT_START,
2577
    INPUT_MOVE: INPUT_MOVE,
2578
    INPUT_END: INPUT_END,
2579
    INPUT_CANCEL: INPUT_CANCEL,
2580

2581
    STATE_POSSIBLE: STATE_POSSIBLE,
2582
    STATE_BEGAN: STATE_BEGAN,
2583
    STATE_CHANGED: STATE_CHANGED,
2584
    STATE_ENDED: STATE_ENDED,
2585
    STATE_RECOGNIZED: STATE_RECOGNIZED,
2586
    STATE_CANCELLED: STATE_CANCELLED,
2587
    STATE_FAILED: STATE_FAILED,
2588

2589
    DIRECTION_NONE: DIRECTION_NONE,
2590
    DIRECTION_LEFT: DIRECTION_LEFT,
2591
    DIRECTION_RIGHT: DIRECTION_RIGHT,
2592
    DIRECTION_UP: DIRECTION_UP,
2593
    DIRECTION_DOWN: DIRECTION_DOWN,
2594
    DIRECTION_HORIZONTAL: DIRECTION_HORIZONTAL,
2595
    DIRECTION_VERTICAL: DIRECTION_VERTICAL,
2596
    DIRECTION_ALL: DIRECTION_ALL,
2597

2598
    Manager: Manager,
2599
    Input: Input,
2600
    TouchAction: TouchAction,
2601

2602
    TouchInput: TouchInput,
2603
    MouseInput: MouseInput,
2604
    PointerEventInput: PointerEventInput,
2605
    TouchMouseInput: TouchMouseInput,
2606
    SingleTouchInput: SingleTouchInput,
2607

2608
    Recognizer: Recognizer,
2609
    AttrRecognizer: AttrRecognizer,
2610
    Tap: TapRecognizer,
2611
    Pan: PanRecognizer,
2612
    Swipe: SwipeRecognizer,
2613
    Pinch: PinchRecognizer,
2614
    Rotate: RotateRecognizer,
2615
    Press: PressRecognizer,
2616

2617
    on: addEventListeners,
2618
    off: removeEventListeners,
2619
    each: each,
2620
    merge: merge,
2621
    extend: extend,
2622
    assign: assign,
2623
    inherit: inherit,
2624
    bindFn: bindFn,
2625
    prefixed: prefixed
2626
});
2627 2628

2628 2629
// this prevents errors when Hammer is loaded in the presence of an AMD
2629 2630
//  style loader but by script tag, not by the loader.
2630
var freeGlobal = (typeof window !== 'undefined' ? window : (typeof self !== 'undefined' ? self : {})); // jshint ignore:line
2631
freeGlobal.Hammer = Hammer;
2631
    var freeGlobal = (typeof window !== 'undefined' ? window : (typeof self !== 'undefined' ? self : {})); // jshint ignore:line
2632
    freeGlobal.Hammer = Hammer;
2632 2633

2633
if (typeof define === 'function' && define.amd) {
2634
    define(function() {
2635
        return Hammer;
2636
    });
2637
} else if (typeof module != 'undefined' && module.exports) {
2638
    module.exports = Hammer;
2639
} else {
2640
    window[exportName] = Hammer;
2641
}
2634
    if (typeof define === 'function' && define.amd) {
2635
        define(function() {
2636
            return Hammer;
2637
        });
2638
    } else if (typeof module != 'undefined' && module.exports) {
2639
        module.exports = Hammer;
2640
    } else {
2641
        window[exportName] = Hammer;
2642
    }
2642 2643

2643 2644
})(window, document, 'Hammer');

+ 1 - 1
static-res/hz-tyjh/ui/dist/js/ipu.js

@ -1288,7 +1288,7 @@
1288 1288
    };
1289 1289
    ipu.closeModal = function (modal) {
1290 1290
        modal = $(modal || '.ipu-modal-in');
1291
        if (typeof modal !== 'undefined' && modal.length === 0) {
1291
        if (typeof modalObj === 'undefined' || modalObj == null || (typeof modalObj !== 'undefined' && modalObj.length === 0)) {
1292 1292
            return;
1293 1293
        }
1294 1294
        var isModal = modal.hasClass('ipu-modal'),

shenli3 - Nuosi Git Service
修改考勤类型必填的问题 · b853fa9490 - Nuosi Git Service
Просмотр исходного кода

修改考勤类型必填的问题

konghl лет назад: 4
Родитель
Сommit
b853fa9490

+ 2 - 2
security-protection-service/src/main/java/com/ai/bss/security/protection/service/task/AiResultRecordKafkaTask.java

@ -92,14 +92,14 @@ public class AiResultRecordKafkaTask {
92 92
			aiIdenLog.setResourceToolName(StringUtils.defaultIfBlank(String.valueOf(resourceToolMap.get("resourceToolName")),""));
93 93
			aiIdenLog.setMonitorSceneId(StringUtils.defaultIfBlank(String.valueOf(sceneTerminalRelMap.get("monitorSceneId")),""));
94 94
			aiIdenLog.setMonitorSceneName(StringUtils.defaultIfBlank(String.valueOf(sceneTerminalRelMap.get("monitorSceneName")),""));
95
			aiIdenLog.setEffectType(StringUtils.defaultIfBlank(String.valueOf(sceneTerminalRelMap.get("effectType")),EbcConstant.TERMINAL_EFFECT_TYPE_OTH));
95
			//aiIdenLog.setEffectType(StringUtils.defaultIfBlank(String.valueOf(sceneTerminalRelMap.get("effectType")),EbcConstant.TERMINAL_EFFECT_TYPE_OTH));
96 96
			aiIdenLog.setTerminalPosition(StringUtils.defaultIfBlank(String.valueOf(sceneTerminalRelMap.get("place")),""));
97 97
			aiIdenLog.setOrganizationId(StringUtils.defaultIfBlank(String.valueOf(sceneTerminalRelMap.get("orgId")),""));
98 98
			aiIdenLog.setAiTaskId(aiTaskMap.get("aiTaskId")==null?0L:Long.valueOf(String.valueOf(aiTaskMap.get("aiTaskId"))));
99 99
			
100 100
			//TODO 人员信息暂时默认
101 101
			aiIdenLog.setRelateEmployeeRoleId("201613310867");
102
			aiIdenLog.setRelateEmployeeRoleId("王浩");
102
			aiIdenLog.setRelateEmployeeRoleName("王浩");
103 103
104 104
			//执行操作
105 105
			CommonRequest<AiIdenLog> aiIdenLogRequest=new CommonRequest<AiIdenLog>(aiIdenLog);